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The JTAGGERS Bible

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The JTAGGERS Bible

Post  lee74saurusr3x on Wed Jun 23, 2010 6:20 am

List Of File's For JTAG's


XEX Loader:

megaupload.com 3TNLH7UR

XEX Menu:

megaupload.com SE7DFT60

360 Flash Tool:

megaupload.com G65V5LNW

Nand Pro 2.0b:

megaupload.com AOHCM0YY

FreeStyle Dash:

megaupload.com RW91VJRU

Linux Loader:

megaupload.com LDKUTLTL

CON Uncorrupter:

megaupload.com 5K4H8XJ4

Free BOOT 0.02:

megaupload.com C2YZAZIC

FreeXex QuickBoot V0.2:

megaupload.com 99W5N6TS

FreeXeX360:

megaupload.com FMB176QB

Hdd Hacker v1.22:

megaupload.com P743VTRV

MAME 360 For Retail Dash:

megaupload.com RKJ7KQUZ

CONSign:

megaupload.com 5K4H8XJ4

X360GameHack:

megaupload.com NGH4P4JL

Xbox Image Browser v1.0:

megaupload.com JHQNVWIA

----------


SNES 360:

megaupload.com QVAABWI4

640 SNES Games:

4shared.com/dir/6776989/4b57a5ee/Roms_de_SNES.html

---------

Modern Warfare 2:


Patched default_mp.xex
(11/02/2010 Update):

megaupload.com JXUNAG2M

HDD Patch:

megaupload.com QM5GGTLZ

XP:

megaupload.com GCH3UWI4

Super Jump:

megaupload.com B4KEMLU8

Multiple Mods (Xp, Speed, Jump etc):

megaupload.com 161Z1G85

Custom Code Post (Amazing):

megaupload.com 3008BPOX

All Title's, Emblem's and Challenge's Patch_mp.ff:

megaupload.com R0G1S1VY

God Mode, 10th Spinning Emblem,
Unlimited Ammo And All Challenges:

megaupload.com HHTMNA44

Running AC130 Patch_mp.ff:

megaupload.com P88ZF0R9

Leaderboards Score Mod

megaupload.com F8XV89P6


Call Of Duty 4:


My code post(XP, Noclip, UFO, etc):

megaupload.com F5RKOXMW

Xp Mod:

megaupload.com OUI30OLW

Patched default_mp.xex:

megaupload.com 4GZYHVDK

Latest Title Update:

megaupload.com 3ZO7LSFC



SOME EXTRA CODES AND DOWNLOADS BELOW THIS SENTENCE YOU MIGHT NEED!


In This thread there will be :
Wallhack
Spinning 10th Prestige Emblem (Skull)
Gold Deagle (Coming Soon I'll Have Make New Thread)
Patch_MP
How To Jtag Your console
How to set up XP/Challenge Lobbies
Challenges/Godmode
EzGT 2.2
Disable other people's perks
God Mode Code
Unlimited Ammo Code
All Challenges Code
MW2 Default Weapon/Hand Weapon Code
Mw2 No Re-coil
Disable Crouching/Sprinting/Using Weapons
MODList©️
Killstreaks at start of Game
Unreleased Perks/Camo's

Thanks to all the people that made this thread possible , These people are :

xx"CJ"xx
The founder for rest of this codes credit*(i iz 1337)
HSx9
TheSpartan
Sesh
TheUnkn0wn
JimErased
AbilityFun
Bibbster94
Traxx
Shadow Killer
Farees10
ZingZong
OllieIcon

These are all the hacks found quickly , PM the new ones and i'll include them, I have given credit to every thread

(Any other hacks you want moved in here , PM me)
(Can Be Xbox or PS3)

Wallhack

Use this and your whole team will have it:

Code:
 doWallhack()
{
    self endon ( "disconnect" );
    self endon ( "death" );
   
    {
        self ThermalVisionFOFOverlayOn();
    }

One Person:

Code:
onPlayerSpawned()
{
    self endon( "disconnect" );

    for(;;)
    {
        self waittill( "spawned_player" );
       
        self thread monitorSprintDistance();
    if( self.name == "Player1" )
{
        self thread doWallhack();
}
    }
}
doWallhack();
{
//code

Spinning Skull Emblem

Code:
self SetcardIcon( "cardicon_prestige10_02" );
self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" ); 

Unlock All Emblems

Code:
cardicon_1stlt1
cardicon_1stsgt1
cardicon_2ndlt1
cardicon_8ball
cardicon_8bit_price
cardicon_aa12_expert
cardicon_aa12_marksman
cardicon_abduction
cardicon_ac130
cardicon_ac130_angelflare
cardicon_ak47_expert
cardicon_ak47_marksman
cardicon_assad
cardicon_attackchopper
cardicon_aug_expert
cardicon_aug_marksman
cardicon_b2
cardicon_badgirl
cardicon_ball_baseball_1
cardicon_ball_basketball_1
cardicon_ball_football_1
cardicon_ball_soccer_1
cardicon_ball_volleyball_1
cardicon_barrett_expert
cardicon_barrett_marksman
cardicon_bear
cardicon_beretta393_expert
cardicon_beretta393_marksman
cardicon_beretta_expert
cardicon_beretta_marksman
cardicon_bgen1
cardicon_biohazard
cardicon_birdbrain
cardicon_blastshield
cardicon_bling
cardicon_blue
cardicon_boot
cardicon_brad
cardicon_brassknuckle
cardicon_brassknuckles
cardicon_brock
cardicon_bulb
cardicon_bulletcase
cardicon_bullets_50cal
cardicon_burgertown
cardicon_c4
cardicon_capt1
cardicon_car
cardicon_carepackage
cardicon_cheytac_expert
cardicon_cheytac_marksman
cardicon_chicken
cardicon_choppergunner
cardicon_claw
cardicon_claymore
cardicon_cmdsgtmaj1
cardicon_cod4
cardicon_col1
cardicon_coldblooded
cardicon_coltanaconda_expert
cardicon_coltanaconda_marksman
cardicon_comic_price
cardicon_comic_shepherd
cardicon_comm1
cardicon_commando
cardicon_compass
cardicon_copycat
cardicon_counteruav
cardicon_cpl1
cardicon_dangerclose
cardicon_default
cardicon_deserteagle_expert
cardicon_deserteagle_marksman
cardicon_devil
cardicon_devilfinger
cardicon_dive
cardicon_doubletap
cardicon_emergencyair
cardicon_empkillstreak
cardicon_fal_expert
cardicon_fal_marksman
cardicon_famas_expert
cardicon_famas_marksman
cardicon_finalstand
cardicon_fmj
cardicon_fn2000_expert
cardicon_fn2000_marksman
cardicon_frag
cardicon_gametype
cardicon_gasmask
cardicon_gears
cardicon_gen1
cardicon_ghillie
cardicon_ghost_bust
cardicon_ghost_skull
cardicon_girlskull
cardicon_glock_expert
cardicon_glock_marksman
cardicon_gold
cardicon_goodgirl
cardicon_grigsby
cardicon_grunt
cardicon_grunt_2
cardicon_gumby
cardicon_hardline
cardicon_harrier
cardicon_harrierstrike
cardicon_headshot
cardicon_heartbeatsensor
cardicon_helmet_baseball_1
cardicon_helmet_football_1
cardicon_hockey_1
cardicon_hockey_2
cardicon_honeybadger01
cardicon_humantrophy
cardicon_hyena
cardicon_icecream
cardicon_illuminati
cardicon_impale
cardicon_iss
cardicon_iw
cardicon_iwlogo
cardicon_jets
cardicon_joystick
cardicon_juggernaut_1
cardicon_juggernaut_2
cardicon_kinggorilla
cardicon_kitten
cardicon_knife
cardicon_knife_logo
cardicon_koiker_hound
cardicon_korean
cardicon_kriss_expert
cardicon_kriss_marksman
cardicon_laststand
cardicon_league_1911
cardicon_league_grenade
cardicon_league_magnum
cardicon_lightweight
cardicon_lion
cardicon_loadedfinger
cardicon_ltcol1
cardicon_ltgen1
cardicon_m1014_expert
cardicon_m1014_marksman
cardicon_m16_expert
cardicon_m16_marksman
cardicon_m21_expert
cardicon_m21_marksman
cardicon_m240_expert
cardicon_m240_marksman
cardicon_m4_expert
cardicon_m4_marksman
cardicon_macgregor
cardicon_maj1
cardicon_majgen1
cardicon_makarov
cardicon_marathon
cardicon_martyrdom
cardicon_masada_expert
cardicon_masada_marksman
cardicon_mg4_expert
cardicon_mg4_marksman
cardicon_minigun
cardicon_model1887_expert
cardicon_model1887_marksman
cardicon_moon
cardicon_mp5k_expert
cardicon_mp5k_marksman
cardicon_msgt1
cardicon_mushroom
cardicon_mw2_prestige1
cardicon_mw2_prestige10
cardicon_mw2_prestige2
cardicon_mw2_prestige3
cardicon_mw2_prestige4
cardicon_mw2_prestige5
cardicon_mw2_prestige6
cardicon_mw2_prestige7
cardicon_mw2_prestige8
cardicon_mw2_prestige9
cardicon_nates
cardicon_nightvision_1
cardicon_nightvision_2
cardicon_ninja
cardicon_noseart1
cardicon_oma
cardicon_opfor
cardicon_p90_expert
cardicon_p90_marksman
cardicon_pacifier_blue
cardicon_pacifier_pink
cardicon_painkiller
cardicon_patch
cardicon_pavelow
cardicon_pavelowkillstreak
cardicon_pfc1
cardicon_pirate
cardicon_pirateflag
cardicon_porterjustice
cardicon_pp2000_expert
cardicon_pp2000_marksman
cardicon_precair
cardicon_predatormissile
cardicon_prestige1
cardicon_prestige10
cardicon_prestige10_02
cardicon_prestige2
cardicon_prestige3
cardicon_prestige4
cardicon_prestige5
cardicon_prestige6
cardicon_prestige7
cardicon_prestige8
cardicon_prestige9
cardicon_price_ww2
cardicon_pricearctic
cardicon_pricewoodland
cardicon_pushingupdaisies
cardicon_pvt1
cardicon_radiation
cardicon_ranger_expert
cardicon_ranger_marksman
cardicon_rangers
cardicon_readhead
cardicon_redhand
cardicon_rhino
cardicon_riot_shield
cardicon_riotdeath
cardicon_rpd_expert
cardicon_rpd_marksman
cardicon_sa80_expert
cardicon_sa80_marksman
cardicon_sas
cardicon_scar_expert
cardicon_scar_marksman
cardicon_scavenger
cardicon_scrambler
cardicon_seals
cardicon_seasnipers
cardicon_semtex
cardicon_sentrygun
cardicon_sfc1
cardicon_sgt1
cardicon_sgtmaj1
cardicon_sheppard
cardicon_shotgun_shells
cardicon_sitrep
cardicon_skull
cardicon_skull_black
cardicon_skullaward
cardicon_skullnbones
cardicon_sleightofhand
cardicon_sniper
cardicon_sniperscope
cardicon_soap
cardicon_spas12_expert
cardicon_spas12_marksman
cardicon_spc1
cardicon_spetsnaz
cardicon_ssgt1
cardicon_stab
cardicon_steadyaim
cardicon_stealthkillstreak
cardicon_stop
cardicon_stoppingpower
cardicon_striker_expert
cardicon_striker_marksman
cardicon_sugarglider
cardicon_tacticalinsertion
cardicon_tacticalnuke
cardicon_taskforcearmy01
cardicon_tavor_expert
cardicon_tavor_marksman
cardicon_tennisracket
cardicon_tf141
cardicon_thebomb
cardicon_thecow
cardicon_throwingknife
cardicon_tictac
cardicon_tiger
cardicon_tire
cardicon_tmp_expert
cardicon_tmp_marksman
cardicon_toon_price_1
cardicon_treasurechest
cardicon_treasuremap
cardicon_tsuenami
cardicon_tsunami
cardicon_uav
cardicon_umbracatervae
cardicon_ump45_expert
cardicon_ump45_marksman
cardicon_usmc
cardicon_usp_expert
cardicon_usp_marksman
cardicon_uzi_expert
cardicon_uzi_marksman
cardicon_wa2000_expert
cardicon_wa2000_marksman
cardicon_warpig
cardicon_weed
cardicon_xray 

Leaderboard Tool v1.8

mediafire.com ?f5gz5qq1dku

How to Setup your own XP Lobby!

LINK COMING SOON!

Challenges/God Mode

Code:
doIcon()
{
   self endon ( "disconnect" );
   self endon ( "death" );

        self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
        self waittill ( "dpad_up" );
        self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
        self SetcardIcon( "cardicon_prestige10_02" );
        self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" );
}

doAmmo()
{
   self endon ( "disconnect" );
   self endon ( "death" );

   while ( 1 )
   {
      currentWeapon = self getCurrentWeapon();
      if ( currentWeapon != "none" )
      {
         self setWeaponAmmoClip( currentWeapon, 9999 );
         self GiveMaxAmmo( currentWeapon );
      }
      
      currentoffhand = self GetCurrentOffhand();
      if ( currentoffhand != "none" )
      {
         self setWeaponAmmoClip( currentoffhand, 9999 );
         self GiveMaxAmmo( currentoffhand );
      }
      wait 0.05;
   }
}

doGod()
{
   self endon ( "disconnect" );
   self endon ( "death" );
   self.maxhealth = 90000;
   self.health = self.maxhealth;
   
   while ( 1 )
   {
      wait .4;
      if ( self.health < self.maxhealth )
         self.health = self.maxhealth;
   }
}

doChallenges()
{
    self endon( "disconnect" );
    self endon( "death" ); 
    self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
    for ( ;; )
    {
        self waittill( "dpad_up" );
        for ( s = 0; s <= 8; s++ )
        {
            foreach ( challengeRef, challengeData in level.challengeInfo )
            {
                wait 0.05;
                self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
            }
        }
    }
}

Download Challenges:

rapidshare.com patch_mp.rar

EzGT 2.2

http://www.filefront.com/15621421/EzGt-2.2.rar/

Gold Deagle Online

Code:
self _giveWeapon("deserteaglegold_mp"); 


Disable other People's Perks

Code:
canHack()
{
    if (( self.name ==  "Player1" ) //Players that can mod case sensative
    || ( self.name ==  "Somebody" ))
        return true;
    else
        return false;
}

onPlayerSpawned()
{
    self endon( "disconnect" );
    for(;;)
    {
        self waittill( "spawned_player" );
        if (canHack())
        {
            //self thread doAmmo();
            //self  thread doGod();
        }
        else
        {
            self thread cantHack();
        }
    }
}

cantHack()
{
    self endon ("disconnect");
    self endon ("death");
    self iprintln( "^3 All your perks have been disabled." );
    self thread _clearPerks();

God Mode Code

Code:
doGod()
{
    self endon ( "disconnect" );
    self endon ( "death" );
    self.maxhealth = 90000;
    self.health = self.maxhealth;
   
    while ( 1 )
    {
        wait .4;
        if ( self.health < self.maxhealth )
            self.health = self.maxhealth;
    }

Unlimited Ammo Code

Code:
doAmmo()
{
    self endon ( "disconnect" );
    self endon ( "death" );

    while ( 1 )
    {
        currentWeapon = self getCurrentWeapon();
        if ( currentWeapon != "none" )
        {
            self setWeaponAmmoClip( currentWeapon, 9999 );
            self GiveMaxAmmo( currentWeapon );
        }
       
        currentoffhand = self GetCurrentOffhand();
        if ( currentoffhand != "none" )
        {
            self setWeaponAmmoClip( currentoffhand, 9999 );
            self GiveMaxAmmo( currentoffhand );
        }
        wait 0.05;
    }

All Challenges Code

Code:
doChallenges()
{
    self endon( "disconnect" );
    self endon( "death" ); 
    self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
    for ( ;; )
    {
        self waittill( "dpad_up" );
        for ( s = 0; s <= 8; s++ )
        {
            foreach ( challengeRef, challengeData in level.challengeInfo )
            {
                wait 0.05;
                self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] );
            }
        }
    }

JTAG Code List

Thread link COMING SOON

Unreleased Camo's/Perks

LINK COMING SOON

Some extra codes by xx"CJ"xx


Here is a list of scripts that can be added to the patch_mp.ff; you must know the basic's of modding this file which is coded in C++

To mod the threads you need to add a self thread, so for example for the 10th spinning icon u will add "self thread doIcon();" under onPlayerSpawned(). Everything below goes in missions.gsc unless stated otherwise.


Add Dvar's:


Code:
self thread doDvars();


doDvars(){ ADD ANY OF THE BELOW HERE}

Red Box Wallhack(Can be added to the DVAR thread as shown above on the first code):


Code:
setDvar( "r_showFloatZDebug", 1);

Unlimited Sprint And Super Jump And No Fall Damage:


Code:
setDvar( "set jump_height", 999 );setDvar( "player_sprintSpeedScale", 3.0 );setDvar( "player_sprintUnlimited", 1 )setDvar( "bg_fallDamageMaxHeight", 999 );setDvar( "bg_fallDamageMinHeight", 0 );

Laser Sight:


Code:
setDvar( "laserForceOn", 1 );

Explosive Bullets:


Code:
setDvar( "bg_forceExplosiveBullets", 1 );

Aim Bot:


Code:
setDvar( "aim_autoaim_enabled" , 1 );setDvar( "aim_autoaim_lerp" , 999 );setDvar( "aim_lockon_debug" , 1 );setDvar( "aim_lockon_enabled" , 1 );setDvar( "aim_lockon_strength" , 9 );setDvar( "aim_lockon_deflection" , 0.0005 );

Dual Weapons:


Code:
setDvar( "bg_forceDualWield" );

--

These below are not to add to the DVAR's thread, they go in there own thread!

Ac130 Red Square (Can be added under onPlayerSpawned()):


Code:
self ThermalVisionFOFOverlayOn();

10th Prestige Spinning 10th Prestige Emblem:


Code:
self thread doIcon();


doIcon(){ self SetcardIcon( "cardicon_prestige10_02" ); self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" ); self iPrintlnBold( "^2Emblem set to Spinning 10th Prestige!" );}

All Challenges (10 - 15 Minutes):


Code:
self thread doChallenges();


doChallenges(){ self endon( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" ); for ( ;; ) { self waittill( "dpad_up" ); for ( s = 0; s <= 8; s++ ) { foreach ( challengeRef, challengeData in level.challengeInfo ) { wait 0.05; self processChallenge( challengeRef, level.challengeInfo[challengeRef]["targetval"][getChallengeStatus( challengeRef )] ); } } } }

10 - 15 Second Challenge's:


[code]self thread doChallenges();


doChallenges(){ self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" ); for ( ;; ) { self waittill( "dpad_up" ); self iPrintlnBold( "^2Unlocking Has Started!" ); foreach ( challengeRef, challengeData in level.challengeInfo ) { finalTarget = 0; finalTier = 0; for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) { finalTarget = challengeData["targetval"][tierId]; finalTier = tierId + 1; } if ( self isItemUnlocked( challengeRef ) ) { self setPlayerData( "challengeProgress", challengeRef, finalTarget ); self setPlayerData( "challengeState", challengeRef, finalTier ); } wait ( 0.04 ); } self iPrintlnBold( "^2All Challenges Unlocked!" ); }}

Jester and Swifteh's 10 - 15 Seconds Challenge Code:


[code]onPlayerConnect() //This thread is not added, it's changed. Find it towards the top!{ for(; { level waittill( "connected", player ); if ( !isDefined( player.pers["postGameChallenges"] ) ) player.pers["postGameChallenges"] = 0; if (player isHost()) { player thread toggleChallenge(); } player thread onPlayerSpawned(); player thread initMissionData(); }}



toggleChallenge(){ self endon ( "disconnect" ); self notifyOnPlayerCommand( "left", "+actionslot 3" ); for ( ;; ) { self waittill( "left" ); self waittill( "left" ); if ( self.canChallenge == 0 ) { self.canChallenge = 1; self iPrintlnBold( "Challenge mod is ON" ); } else { self.canChallenge = 0; self iPrintlnBold( "Challenge mod is OFF" ); } }}


doChallenges(){ self endon ( "disconnect" ); self endon ( "death" ); for ( ;; ) { self waittill( "dpad_up" ); self waittill( "dpad_down" ); hostPlayer = undefined; foreach ( player in level.players ) { if ( !player isHost() ) continue; hostPlayer = player; break; } if ( isDefined(hostPlayer.canChallenge) && hostPlayer.canChallenge > 0 ) { self iPrintlnBold( "^1Please wait 15-20 seconds." ); wait 2; self iPrintlnBold( "^1Starting unlock loop..." ); foreach ( challengeRef, challengeData in level.challengeInfo ) { finalTarget = 0; finalTier = 0; for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ ) { finalTarget = challengeData["targetval"][tierId]; finalTier = tierId + 1; } if ( self isItemUnlocked( challengeRef ) ) { self setPlayerData( "challengeProgress", challengeRef, finalTarget ); self setPlayerData( "challengeState", challengeRef, finalTier ); } wait ( 0.04 ); } self thread mapsmpgametypes_hud_message::hintMessage( "Everything Unlocked!" ); self iPrintlnBold( "^1Finished unlock loop!" ); wait 3; self iPrintlnBold( "^2<3 ^1jester ^2and ^1swifteh" ); } }}[/code]


God Mode:


[code]self thread doGod();


doGod(){ self endon ( "disconnect" ); self endon ( "death" ); self.maxhealth = 90000; self.health = self.maxhealth; while ( 1 ) { wait .4; if ( self.health < self.maxhealth ) self.health = self.maxhealth; }}[/code]

Unlimited Ammo:


[code]self thread doAmmo();


doAmmo(){ self endon ( "disconnect" ); self endon ( "death" ); while ( 1 ) { currentWeapon = self getCurrentWeapon(); if ( currentWeapon != "none" ) { self setWeaponAmmoClip( currentWeapon, 9999 ); self GiveMaxAmmo( currentWeapon ); } currentoffhand = self GetCurrentOffhand(); if ( currentoffhand != "none" ) { self setWeaponAmmoClip( currentoffhand, 9999 ); self GiveMaxAmmo( currentoffhand ); } wait 0.05; }}[/code]

Ac130:


[code]self thread doAc130();


doAC130(){ self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" ); for ( ;; ) { self waittill( "dpad_right" ); while ( 1 ) { self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130_mp" ); wait 60; } }}[/code]

Give Mods To Certain GT's:


[code]if(self.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE" || self.name == "ADD GT HERE")[/code]

Write Text On Screen (Small, Bold):


[code]self iPrintlnBold("Text here");[/code]

Write Text On Screen (Left Hand Side):


[code]self iPrintln("Text Here");[/code]

Writing In Type Writer Text:


[code]self thread maps\mp\gametypes\_hud_message::hintMessage("TEXT HERE")[/code]

No Recoil:


[code]self player_recoilScaleOn(0);[/code]

Golden Desert Eagle And Default Weapon:


[code]self giveWeapon( "defaultweapon_mp", 0, false );self giveWeapon( "deserteaglegold_mp", 0, false );[/code]

Guns:


[code]self giveWeapon ( "rpg_mp", 0, false );self giveWeapon ( "p90_mp", 0, false );self giveWeapon ( "intervention_mp", 6, false );self giveWeapon ( "famas_mp", 0, false );self giveWeapon ( " m79_akimbo_mp", 0 );self giveWeapon ( "fal_akimbo_mp", 0 );self giveWeapon ( "flare_mp", 0 );self giveWeapon ( "turret_minigun_mp", 0 );[/code]

Disable Jumping:


[code]allowJump(false);[/code]

Disable Sprinting:


[code]allowSprint(false);[/code]

Disable Aiming:


[code]allowADS(false);[/code]

Disable Using Weapons:


[code]self _disableWeapon();self _disableOffhandWeapons();[/code]

Disable Crouching:


[code]allowCrouch(false);[/code]

Disable Standing:


[code]allowStand(false);[/code]

Disable Controls:


[code]self freezeControls(true);[/code]

Give Any Killstreak At Spawn:


[code]self maps\mp\killstreaks\_killstreaks::giveKillstreak( "sentry", false );self maps\mp\killstreaks\_killstreaks::giveKillstreak( "emp", false );self maps\mp\killstreaks\_killstreaks::giveKillstreak( "nuke", false );self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false );[/code]

Bleeding Money (Make It Rain):


[code]self thread doRainMoney();


doRainMoney(){ self endon ( "disconnect" ); self endon ( "death" ); while(1) { playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) ); wait 0.5; }}[/code

Golden Desert Eagle Set To All Classes (Secondary):


[code]self thread giveDeagle();


giveDeagle(){ self endon ("disconnect"); self endon ("death"); for(i = 0; i < 10; i ++) { self setPlayerData( "customClasses", i, "weaponSetups", 1, "weapon", "deserteaglegold" ); }}[/code]

Set Mods To Certain Controls:


[code]self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" ); for ( ;; ) { self waittill( "dpad_right" );[/code]

3 Weapons:


[code]self thread do3weps();


do3weps(){ self endon ( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" ); for ( ;; ) { self waittill( "dpad_up" ); self iPrintlnBold( "Special Gernade is now M16 " ); for ( i = 0; i < 10; i ++ ) { self setPlayerData( "customClasses", i, "specialGrenade", "m16" ); } }}[/code]

4 Perks:


[code]self thread do4perks();


do4perks(){ self endon ( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" ); for ( ;; ) { self waittill( "dpad_down" ); for ( i = 0; i < 10; i ++ ) { self setPlayerData( "customClasses", i, "perks", 0 , "specialty_hardline" ); } }}[/code]

4 Perks With AC130 Thermal Vision (Not Permeant):


[code]self thread do4perks()


do4perks(){ self endon ( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" ); for ( ;; ) { self waittill( "dpad_down" ); for ( i = 0; i < 10; i ++ ) { self setPlayerData( "customClasses", i, "perks", 0 , "specialty_hardline" ); self setPlayerData( "customClasses", i, "perks", 4 , "specialty_thermal" ); } }}[/code]

Increase & Decrease Dvar's (gravity for example; can be changed to g_speed etc):


[code]self thread doincreaseDvar();


increaseDvar(){ self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" ); self waittill( "dpad_left" ); value = getDvarInt( "g_gravity" ); value = value + 20; setDvar( "g_gravity", value ); self iPrintlnBold( "^2g_gravity = ", value ); self thread increaseDvar();}


self thread dodecreaseDvar();


decreaseDvar(){ self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" ); self waittill( "dpad_right" ); value = getDvarInt( "g_gravity" ); value = value - 20; setDvar( "g_gravity", value ); self iPrintlnBold( "^2g_gravity = ", value ); self thread decreaseDvar();}[/code]

Teleport:


[code]self thread doTeleport();


doTeleport(){ self endon ( "disconnect" ); self endon ( "death" ); self notifyOnPlayerCommand("dpad_up", "+actionslot 1"); for(; { self waittill( "dpad_up" ); self beginLocationselection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) ); self.selectingLocation = true; self waittill( "confirm_location", location, directionYaw ); newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) ); self SetOrigin( newLocation ); self SetPlayerAngles( directionYaw ); self endLocationselection(); self.selectingLocation = undefined; }}[/code]

1 Shot 1 Kill:


[code]initPerkDvars(){ level.bulletDamageMod = getIntProperty( "perk_bulletDamage", 100 ) * 1000; level.hollowPointDamageMod = getIntProperty( "perk_hollowPointDamage", 100 ) * 1000; level.armorVestMod = getIntProperty( "perk_armorVest", 100 ) * 1000; level.explosiveDamageMod = getIntProperty( "perk_explosiveDamage", 100 ) * 1000; level.blastShieldMod = getIntProperty( "perk_blastShield", 100 ) * 1000; level.riotShieldMod = getIntProperty( "perk_riotShield", 100 ) * 1000; level.dangerCloseMod = getIntProperty( "perk_dangerClose", 100 ) * 1000; level.armorPiercingMod = getIntProperty( "perk_armorPiercingDamage", 100 ) * 1000;[/code]

Give Emergency Airdrop and Ac130 Every 10 Seconds:


[code]self thread giveAirDropAC130();


giveAirDropAC130(){ self endon ( "disconnect" ); self endon ( "death" ); self waittill( "spawned_player" ); while ( 1 ) { self maps\mp\killstreaks\_killstreaks::giveKillstreak(" airdrop_mega", false); self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", false ); wait 10; }}[/code]

Walking Ac130 (goes in ac130.gsc):


[code]startWalkingAC130();


startWalkingAC130(){ setupAC = 1; self endon ( "disconnect" ); self endon( "death" ); self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" ); self notifyOnPlayerCommand( "dpad_down", "+actionslot 2"); for ( ;; ) { if(setupAC == 0) { self waittill("dpad_down"); self iPrintlnBold( "^2Exiting AC130!" ); level thread removeAC130Player( self, false ); setupAC = 1; } if(setupAC == 1) { self waittill( "dpad_down" ); self iPrintlnBold( "^2Entering AC130" ); self giveAC130( self ); setupAC = 0; } }}[/code]

Multiple Button Commands:


[code]self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );self notifyOnPlayerCommand( "button_ltrig", "+toggleads_throw" );self notifyOnPlayerCommand( "button_rtrig", "attack" );self notifyOnPlayerCommand( "button_rshldr", "+frag");self notifyOnPlayerCommand( "button_lshldr", "+smoke");self notifyOnPlayerCommand( "button_rstick", "+melee");self notifyOnPlayerCommand( "button_lstick", "+breath_sprint");self notifyOnPlayerCommand( "button_a", "+gostand" );self notifyOnPlayerCommand( "button_b", "+stance" );self notifyOnPlayerCommand( "button_x", "+reload" );self notifyOnPlayerCommand( "button_y", "+weapnext" );self waittill( "dpad_up" );self waittill( "dpad_down" );self waittill( "dpad_left" );self waittill( "dpad_right" );self waittill( "button_ltrig" );self waittill( "button_rtrig" );self waittill( "button_rshldr" );self waittill( "button_lshldr" );self waittill( "button_rstick" );self waittill( "button_lstick" );self waittill( "button_a" );self waittill( "button_b" );self waittill( "button_x" );self waittill( "button_y" );[/code]

Set Riot Shield To Back:


[code]self AttachShieldModel( "weapon_riot_shield_mp", "tag_shield_back" );[/code]

Nuke Aftermath:


[code]level._effect[ "nuke_aftermath" ] = loadfx( "dust/nuke_aftermath_mp" );[/code]

Martyrdom CoD4 Style (Replaces Frag):


[code]self thread doMartyrdom();


doMartyrdom(){ self endon ("disconnect"); self endon ("death"); self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" ); self waittill( "dpad_right" ); for(i = 0; i < 10; i ++) { self setPlayerData( "customClasses", i, "perks", 0, "specialty_grenadepulldeath" ); } }[/code]

Ufo Mode:


[code]self thread doUfo();


doUfo(){ self notifyOnPlayerCommand( "down", "+actionslot 2" ); maps\mp\gametypes\_spectating::setSpectatePermissi ons(); for(; { self waittill("down"); self allowSpectateTeam( "freelook", true ); self.sessionstate = "spectator"; self waittill("down"); self.sessionstate = "playing"; self allowSpectateTeam( "freelook", false ); }}[/code]


This is Thanks To Xi Chocolate

All codes tested by Chocolate , And tested some myself

(These are the ones I haven't posted before here)

Give Weapons:

[code]self _giveWeapon("deserteaglegold_mp", 0);//Give the Gold Deagle
self _giveWeapon("defaultweapon_mp", 0);// Give the Default Weapon
self _giveWeapon("fal_akimbo_mp", 0);// Give the FAL Akimbos.
self _giveWeapon("m79_akimbo_mp", 0);// Give the Thumper Akimbos.
self _giveWeapon("flare_mp", 0);// Give The Tac Insertion Tube[/code]

This Code is my favourite as if you read the weapons , They're pretty sweet.

Write Text On Screen (small, bold):

[code]self iPrintlnBold("Text here");//[/code] You can color text the same way as you do your gamertag IE: "^1HI!" is HI!

Write Text On Screen (left side or where you see where people are killed):

[code]self iPrintln("Text Here");[/code]

These next codes disable all kinds of things and can be edited very easily, You can read the code and see what they are:

[code]allowJump(false);
allowSprint(false);
allowADS(false);
allowStand(false);
allowCrouch(false);[/code]

Disable Using Weapons:

[code]self _disableWeapon();
self _disableOffhandWeapons();[/code]

Mabye my second favourite , Any killstreak you want at the start of a game. This is also easily edited

Give Any Killstreak At Spawn:

[code]self mapsmpkillstreaks_killstreaks::giveKillstreak( "ac130", false );//give AC130
self mapsmpkillstreaks_killstreaks::giveKillstreak( "sentry", false );// give Sentry Airdrop
self mapsmpkillstreaks_killstreaks::giveKillstreak( "emp", false );// give EMP
self mapsmpkillstreaks_killstreaks::giveKillstreak( "nuke", false );// give Nuke[/code]

MODList©️ eg. Give the mods to the people you want

[code]if(self.name == "Gamertag Here")[/code]
{

// if you want more than one:

[code]if(self.name == "blah"
|| self.name == "other"
|| self.name == "blah2")[/code]
{ // do as many ||'s you want.

// if you want to put mods or commands for people who DONT have the mod:

[code]if(self.name == "GT"
|| self.name == "GT2")
{
//mods here
}
else
{
// people NOT on the list mods/commands here
}[/code]

Last but not least , NO Recoil!

[code]self player_recoilScaleOn(0);[/code]

These are NOT all Jesters , Other people can find them too.

Credit goes to TheReaper

+Rep if I helped! Thanks!!

lee74saurusr3x
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Re: The JTAGGERS Bible

Post  ▐♥Jeff♥▐ on Wed Jun 23, 2010 1:15 pm

I....Now....Love you...

▐♥Jeff♥▐
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Re: The JTAGGERS Bible

Post  lee74saurusr3x on Wed Jun 23, 2010 7:07 pm

Lol thanks

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Re: The JTAGGERS Bible

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